New Game Proposal
Comprehensive template for proposing new educational games
Overview
Before building any new educational game, complete this proposal template to ensure alignment with learning outcomes, testing strategies, XP calculations, and academic standards.
Game developers often build without understanding these critical requirements. This template forces you to research the academics, calculate time-to-mastery, identify tests, and prove your game is better than existing solutions before you write code.
Mandatory for All New Games
Games that skip this template will be rejected. You must answer all critical questions before writing code.
It's critical to start with something small and well-scoped. Otherwise, you'll waste weeks of work and have to start over.
How to Use This Template
This page is for preview only and shows you what the template looks like.
To actually fill out the proposal, download the template.
Proposal Template
0. TL;DR
1. Grade Level & Standards
2. Student Activities
What do students actually DO in your game/app?
3. Testing Strategy
4. Learning Science & Engine
Which learning mechanisms is your game/app built on?
5. Time to Mastery & Learning Rate
6. Question/Fact Bank
7. Competitive Analysis
8. Pilot/MVP
9. Anti-Pattern Prevention
How do you prevent students from:
Competitive Advantage
Preventing these anti-patterns is your competitive advantage over existing solutions.
Enforcing correct app usage is the number one feature for Timeback integration.
10. Content Quality Control
11. Stakeholders & Research
12. Andy's Critical Questions
Prepare answers to these real quotes from past game demos:
Question 1: Is this all multiple choice? Do they have to produce anything?
Andy cares about production vs recognition. Students must speak/write/draw, not just click.
Question 2: How do I make sure new students don't waste time on stuff they already know?
Andy needs diagnostic efficiency. If a student already knows it, how many minutes do they waste proving that?
Question 3: Why are you limiting them to one learning session a day?
Andy hates artificial time/session limits. Natural limits from content availability are fine, arbitrary caps are not.
"You should not limit them to one learning session a day."
"That's completely unaligned with alpha school. No cap."
"They can work 24 straight hours if they want."
Pre-Build Checklist
Before you start coding, ensure you can check all these boxes:
Next Steps
After completing this proposal:
- Share with academics team for preliminary feedback
- Get approval before building prototype
- Build MVP focused on narrow scope
- Demo to Andy with answers to his standard questions
- Iterate based on feedback (expect 2-3+ demo rounds)
Need Help?
Don't hesitate to reach out to the academics team.
It's their job to help you develop a game that will get approved and deliver real learning outcomes.
